
Paperborne
Vision Pro · Experience
The one we're building now — a meditative flight pilgrimage crafted for Apple Vision Pro. Glide through a living world, steered by a pinch.
Black Beacon Studios
An independent software studio — games, wellness, and the useful corners of everyday life. Each one a light we're proud to put our name on.
The Fleet
Different apps, different worlds — each built end to end, each held to the same standard.



iOS · Wellness
Teach your brain to tune it out.
Sound therapy for people living with tinnitus — and the newly diagnosed — designed to help the brain habituate to the sound.
On the App Store


iOS · Social
Skip the algorithm. Trust your friends.
Picks from friends — what to watch, listen to, and experience, recommended by people you actually know.
On the App Store


iOS · Voice
Find your pitch.
A real-time vocal pitch trainer for iOS — local-first and on-device, so your voice never leaves your phone.
In App Store review
Web · Learn to code
Learn to code by building.
Instructional-design-driven coding courses — feel each concept in a playable preview, watch the code write itself, then build it yourself. Godot, Swift, Web, and Python.
Live
Vision Pro · Experience
The one we're building now — a meditative flight pilgrimage crafted for Apple Vision Pro. Glide through a living world, steered by a pinch.

iOS · Game
A cyberpunk base-builder in a neon grid — raid, defend, and climb the operator ranks across a hostile network.

iOS · Local
Garage-sale finder and route planner — spot the sales near you, then map the smartest loop.

iOS · Game
Neon bullet-heaven survivor in the same grid — outlast the swarm, evolve your weapons.

Web · Game
A narrative investigation game built on a living connection-graph of the unexplained — pull the threads until the truth gives.

Web · Explore
A time-machine globe — spin to any era and place, and rebuild the world that made you.
The Studio
Todd K. Edwards
Founder · Designer · Engineer
Fifteen-plus years designing learning and experiences at Collins Aerospace, Motorola Solutions, and Lunarline — now designing, building, and shipping software solo. Every product is handled end to end, so it all carries the same care, whether it's a survival game or a tool to get you through a rough night.
Nothing ships unless it earns the light. The lighthouse is the point: a steady, dependable signal in a noisy sea of apps.
The beacon doesn't chase the ships. It just keeps burning, so they can find their way in.
Work with us
Everything in the fleet above — we designed it, built it, and shipped it. We'll do the same for your idea: taken from a first sketch to a live product on the App Store, handled end to end. No handoffs, no outsourced black box — you work directly with the person who builds it, and you get something that actually ships.
Strategy, design, engineering, and launch under one roof — a finished product, not a prototype.
Native and engineered properly — not a demo that falls over the moment real users arrive.
You work with the person who builds it. No account managers, no black box.
How it works
A clear path, no mystery. You always know exactly where your project stands.
We map what you're building, who it's for, and what "done" looks like — so we aim at the right thing before a line of code.
Screens, flow, and feel. You see and approve the real thing taking shape — not a vague brief or a wall of text.
Engineered properly, in the open. Regular check-ins and working builds you can actually try — no black box.
Submitted, shipped, and live — App Store or web — with a plan for what comes after.
Pricing
Every project's quoted to its scope — but here's the range so you're not guessing. Consumer apps, small-business tools, games; iOS, Mac, Vision Pro, and web — with Windows and Android on the table too. Got something in mind? Let's talk it through.
Small build
$6k–12k
A focused app or MVP — a few core screens, built properly and shipped to the store.
Standard build
$12k–30k
Real backend, accounts, and integrations — a product ready for actual users, not a demo.
Ambitious build
$30k+
Bigger scope, more features or more platforms — quoted together once we've mapped it out.
Also — redesigns & feature work from $3k · ongoing support from $2k/mo · not sure where you land? A paid discovery sprint scopes it out before you commit to a full build.
Founding-client rates. The studio's client work is just getting off the ground — so the first few projects go out at a reduced rate, in exchange for a testimonial once it ships. Good time to be first in the door.
Questions
iOS apps, web apps, games, and AI features — from a brand-new MVP to a rebuild of something you already have. If it ships to real people, it's in scope.
Absolutely. A rough idea is the most common starting point. The Discovery step exists to turn it into a clear, buildable plan before anything gets made — so you're never paying to figure out what you want.
It depends on scope, but most focused MVPs land in a matter of weeks, not months. You'll get a realistic timeline up front, in Discovery, before you commit to anything.
Projects are quoted to scope — fixed-price for a well-defined build, or monthly for ongoing work. Tell me what you're building and you'll get a straight number, not a runaround.
Yes — all of it. The code, the accounts, the App Store listing. It's your product, with no lock-in and nothing held hostage.
Yes. Design through submission and go-live, App Store or web — I've shipped my own apps through the exact same process. Fixes, updates, and new features can continue monthly or one-off, whatever you need.
Contact
Tell me what you're working on — a rough idea is plenty. I read every message and reply within a day.
Or find me here —